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CROWDBREAKERSGet-Acquainted and Name Games:
- Have each person describe him/herself by using the first letter of his/her name. For
example: My name is Steve and I like Spaghetti, my favorite candy is Sugarbabies
and my favorite animal is a Snake.
- Say your name and what object in a Sears/JC Penney catalog that you are most like and
describe why. (i.e. My name is Jeni and I am most like a pair of work boots because I like
to be comfortable and don't really care about whether others like the fashion statement I
make with them).
- Throw a Koosh ball or pillow or another small non-threatening object to someone. That
person says his name and describe why he loves his Koosh ball (let them be as creative as
they want to be!). He throws it to the next person, who must introduce herself and the
person who went before her, including the "why I love this Koosh" story. Do this
until everyone has been introduced.
- Split the group up into pairs. Give them a few minutes to interview each other and then
have them introduce one another to the group. This allows two people to get to know each
other quickly and form a friendship. It's often easier for people to talk about others
than themselves.
- Find a nice bouncy ball, like a four-square ball (this works best on an uncarpeted
floor). First player says her name and quickly bounces the ball to another while saying
his or her name. See how fast people can keep the ball moving. Try it with two balls if
its not already too confusing.
- Sentence From a Name. Have everyone pair up with someone they don't know. Each person
writes his first name on a piece of paper and exchanges it with his partner. After a
minute or two getting to know each other, each person makes up a sentence with words
starting with the letter of the other person's name. For example: KEVIN: Koalas Enjoy
Vegetables In November.
- Who's it? Best for smaller groups. Each student writes down on a scrap of paper a
little-known fact about him or herself (the more unusual, the better). These are then read
and everyone tries to guess who it is. A prize can be given to the person who guesses the
most correctly.
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