CROWDBREAKERSWhole-Group Activities
LINEUP GAME
Get in groups of five to ten people each. First group that gets itself into order
according to the category you name, wins. For example first letter of middle name, shoe
size, height, birth date, etc. Just be sure to pick subjects that people can line up
easily.
COUNTING GAME
Have everyone in your group pair up and face each other. Each person holds up zero to ten
fingers behind their back. On the count of three, have them pull their hands from behind
their backs. The first person to yell out the correct sum of all the fingers wins. Do best
two of three. Then the winners play each other until you have a champion.
VARIATION: THE MATH GAME
Competitors hold just one hand behind their back, revealing the number of fingers at the
signal. Whoever yells out the sum of the fingers wins the first round. For Round 2,
multiply the fingers. Round 3 is the difference between the two numbers. Rotate through as
many rounds as you want, but for the championship round (between the two survivors) have
them square the total of the two sets of fingers. For example, Person A shows three
fingers, Person B shows four, so the winning answer is 3+4 = 7 * 7=49
APE, MAN, GIRL GAME
This is a variation of the rock, scissors, paper game. Have people pair off. Then, when
the signal is given each person strikes a pose like an ape, man, or girl. Be sure to
demonstrate what each looks like ahead of time. The ape beats the girl, man beats the ape,
the girl gets the man. Eliminate the losers and pair the winners until you get a champion.
SINGING CONTEST
Divide the crowd into 3 or 4 groups. Give a topic or theme (such as songs mentioning a
color or a girl's name). Then have each group, in order around the room, loudly sing the
appropriate line from the song. No repeats are allowed. Last group left with a song is the
winner.
INSTANT ID
Divide into two teams. Have two people hold a large, thick blanket up like a curtain. Have
a person from each team stand facing each other with the blanket between, then quickly
drop the blanket. First one to correctly say the other person's name earns a point for his
team. This game often produces hilarious results.
BALLOON GAME
Tie a balloon on a string (at least two feet long) to each persons ankle. The
objective of the game is to be the last person with an unpopped balloon around ones
ankle. Note: this game takes some prep work. Balloons must be blown up and string cut in
advance. It is a fun game, though. Dont try this in someones living room if
you want to be invited back!
MYSTERY PERSON
Prep one person before the meeting. Give that person a number and have him remember the
number. Then do the mingle game and have the mystery person remember which person he or
she met on the number you gave them. Then announce it to the group who the mystery person
was and the person they met on the number you gave them.
SQUIRT GAME
Everyone sits in a circle. Designate one person as the "squirter" for 1st round
and put a spray bottle of water in his hand. This student names a topic, such as
"Rides at Disney," and secretly thinks of one item in that category. Squirter
goes around the inside of the circle, pointing the spray bottle right in the face of each
person, who must quickly name an item fitting the topic. Squirter lets them have it if
they dont name one right away, OR duplicate something already said, OR name the item
chosen by the squirter. The person who got squirted becomes the new topic selecter and
bottle holder. I like this game because you can make it fit any group of students you are
working with: Runners (topic: running shoes), football players (topic: NFL teams), and so
on.
I'VE NEVER
This game works kind of like musical chairs. Start with a person standing in the middle,
and everyone else seated in a circle with no extra chairs. The middle person makes an
"Ive never" statement; for instance, "I've never been to the
beach." Everyone who also has never been to the beach needs to jump up and get to a
new chair. Whoever gets stuck without a seat takes over the middle spot and makes the next
"Ive never" statement.
SHOE PILE
This activity provides a good way to have students meet new people.Have everyone take off
one of their shoes and throw it into a big pile. Then everyone needs to go pick up a shoe
from the pile and proceed to find the person who belongs to that shoe. This works well for
a large group.
WHO AM I?
Write out names of famous people on name tags. As people enter the room, place one on each
person's back without them knowing who it is. They then go around and ask people to look
at their name tag and then ask them yes or no questions to figure out who they are.
COMMUNICATING CHALLENGE
Give everyone a number. They have to arrange themselves in numerical order by
communicating with each other without speaking or holding up fingers. They make up their
own sub-language or sign-language and it often is pretty amusing. Round two. Have people
arrange themselves in order of birth or in calendar months.
M&M GAME
Pass around a bag of M&M's and have each person take as many as they want. For each
color of the M&M's have a question that they have to answer. For instance, red can be,
"Describe your first crush." You can play this with Skittles or other colored
candies.
HUMAN FOOSBALL
If the audience is situated in rows, either on chairs or on the floor, every other row
turns around and faces the opposite direction. Use a balloon to bat around like a
volleyball. A point is scored when a team gets the balloon past all of the opposing team
and hits the wall (indoors) or beyond a boundary (outdoors).
PERSON SCAVENGER HUNT BINGO
Make a bingo board of things a person may have done or has in their possession. Give each
person a copy and have them ask people if they qualify for any of the squares. If so then
they have that person sign their name on the square. (i.e. One square can be, "Find a
person with 5 brothers & sisters", another can be, "Find someone who forgot
to brush their teeth this morning"). Give them a time limit. The winner is the first
person who gets 5 in a row or the most names.
CLUMP GAME
Call out numbers and have the kids get into groups of that number. Variation: Find people
who have a certain thing in common, such as same shoe size.
STRING TOSS GAME
Get a spool of string or yarn. Have each person answer a question of some sort when they
have the string in their possession. They then hold on to the string and throw the
ball/spool to another so they can answer the question. You eventually create a web of some
sort. In the end, describe how the web is analogous to the group in that we all play a
part in creating the web, and that if one person was gone it would look different.
Likewise, it is important that we all take part to make the group what it is, unique and
special.
2 TRUTHS AND A LIE
Have each person write 2 truths and a lie about themselves. They then share it with the
group and have others guess which is the lie.
SCAVENGER HUNT
MC addresses the audience from the stage. Have audience break into 3 - 4 groups. The MC
calls out different items or activities for the groups to produce. The first group to come
up to the front with the item gets a point (the entire group does not have to go). Group
with the most points wins.
Suggested items and activities:
+ Red (or another color) shoelace - has to be removed from the shoe
+ Pen with a chewed cap
+ Penny or any coin with a certain date
+ Paper clip
+ Stamp
+ Family picture
+ Guy wearing red lipstick
+ 2 people with their shoelaces tied together
+ Gum in the wrapper - MC thanks the person and then eats the gum
+ Key chain with at least 8 keys
+ Church bulletin
+ Book mark
+ Store receipt
+ etc.
SIT DOWN IF
List of questions (the wilder the better) beginning with the phrase, "Sit down if you
(blank)"
AURA
Get into pairs and face each other. Place your palms on other's palms between you a little
above shoulder height. Both close eyes, pull palms apart (approx. 12 inches) and turn
around in your spot 3 times together at the same time. The goal is to reconnect palms
after spinning while keeping your eyes closed.
ELBOW TAG
Get into pairs standing side by side and lock elbows. Leave one person to be
"it" and one or two to be unattached. "It" chases unattached people,
who can lock elbows a member of any pair. The person on the other side of the pair must
then break off and run away. This can be done with longer chains if the numbers warrant
it.
BANANA RELAY
Seat each team on a row of chairs with a banana at one end. Pass the banana from one end
to the other, then have entire team shift down a seat with end person coming to front.
After entire team has rotated back to original positions, end player must eat the banana.
HUG TAG
Same as elbow tag, but only when two people are hugging are they safe from getting tagged
by the person who is it.
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